Composition is a memory bw bounded operation rather than shader bounded. I agree with Alberto and add that if you really want to see perf/power improvements then use a 16-bit renderable (like RGB565) whenever renderable.alpha()==1.0, instead of ARGB32.
Composition is a memory bw bounded operation rather than shader bounded. I agree with Alberto and add that if you really want to see perf/power improvements then use a 16-bit renderable (like RGB565) whenever renderable. alpha() ==1.0, instead of ARGB32.