Note that this bug affects screencasting, i.e., the rendering speeds up beyond ~60FPS and becomes jumpy.
I guess this is to be expected, since our current implementation of screencasting works by recompositing the specified region, it's essentially like having an extra offscreen display.
Note that this bug affects screencasting, i.e., the rendering speeds up beyond ~60FPS and becomes jumpy.
I guess this is to be expected, since our current implementation of screencasting works by recompositing the specified region, it's essentially like having an extra offscreen display.