Mir

Comment 11 for bug 1270245

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Daniel van Vugt (vanvugt) wrote : Re: frame jumps on the nexus 10

It occurred to me that visible frame skips might not be a buffer ordering problem. It could just be the textures we're compositing that are wrong...

I can't tell if this is a fix or a workaround, but adding glFinish() after:
       egl_extensions->glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
seems to solve the problem, as well as slow rendering down noticeably, sometimes :(