Yep, looks like we will need to solve this. If only to get useful benchmarks...
$ glmark2-es2-mir libEGL warning: unsupported platform (null) ======================================================= glmark2 2012.12 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile GL_VERSION: OpenGL ES 3.0 Mesa 9.2.0 ======================================================= [build] use-vbo=false: FPS: 60 FrameTime: 16.667 ms [build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms [texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms [texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms [texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms [shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms [shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.667 ms [shading] shading=phong: FPS: 60 FrameTime: 16.667 ms [bump] bump-render=high-poly: FPS: 60 FrameTime: 16.667 ms [bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms [bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms ......
Yep, looks like we will need to solve this. If only to get useful benchmarks...
$ glmark2-es2-mir ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== filter= nearest: FPS: 60 FrameTime: 16.667 ms filter= linear: FPS: 60 FrameTime: 16.667 ms filter= mipmap: FPS: 60 FrameTime: 16.667 ms blinn-phong- inf: FPS: 60 FrameTime: 16.667 ms high-poly: FPS: 60 FrameTime: 16.667 ms normals: FPS: 60 FrameTime: 16.667 ms
libEGL warning: unsupported platform (null)
=======
glmark2 2012.12
=======
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
GL_VERSION: OpenGL ES 3.0 Mesa 9.2.0
=======
[build] use-vbo=false: FPS: 60 FrameTime: 16.667 ms
[build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms
[shading] shading=
[shading] shading=phong: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=
[bump] bump-render=
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
......