After looking more at screenshots I'm thinking it's rather shading (lightning(?)) problem on textures than textures corruption but as I've said before, setting "RADEON_DEBUG=notiling" fixes the problem here, too.
After looking more at screenshots I'm thinking it's rather shading (lightning(?)) problem on textures than textures corruption but as I've said before, setting "RADEON_ DEBUG=notiling" fixes the problem here, too.