> In coordinates.lisp, the function coordinate-epsilon is first defined
> to return a value greater than 0, and then redefined to return 0 (and
> to be inlined). Having that function return 0 causes a lot of problem
> in my Bezier region code, and it is surely not what was intended.
Actually, the first coordinate-epsilon definition is commented out. But
the point (ahaha) about a zero value for the epsilon is still worth
logging.
Christophe Rhodes <email address hidden> writes:
> In coordinates.lisp, the function coordinate-epsilon is first defined
> to return a value greater than 0, and then redefined to return 0 (and
> to be inlined). Having that function return 0 causes a lot of problem
> in my Bezier region code, and it is surely not what was intended.
Actually, the first coordinate-epsilon definition is commented out. But
the point (ahaha) about a zero value for the epsilon is still worth
logging.
Christophe