Comment 4 for bug 923453

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Herman Robak (herman-skolelinux) wrote :

I have found how to force a resize to at least big enough for 1:1 display (suitable for the current SDL-based frameview).

The OpenGL re-implementation of the frameview is almost done. It scales when you resize the window, and maintains aspect ratio. Mix and diff onionskinning has been mostly re-implemented in OpenGL. Mix mode gets only one trailing frame so far, not up to five. But it's the _right_ frame; the active frame, not the previously _captured_ frame. Bonus feature: Rotate display 180 degrees.