Comment 14 for bug 923888

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Rob Clark (rob-ti) wrote :

I know the xbmc rendering does not support interlaced.. I'm not sure if there is a way to handle interlaced w/ a different shader? There might also be some cropping issue, which I guess is also related to interlaced (or at least only seems to happen w/ mpeg2?).

Fwiw, in totem we are not using gles2 to render, so de-interlacing is happening a different way (basically by splitting the blit in two and doubling the destination stride). But I don't really know how to do that w/ gles2+eglImage path.