After switched to user "linaro", then executed "export DISPLAY=:0" in serial console, the test works, but unfortunately, the result shows there is no hardware acceleration inside, the "EGL_VENDOR" is "Mesa Project". Below is full test log, and the final glmark2 score is 2.
On hardware pack build:
http:// snapshots. linaro. org/precise/ hwpacks/ leb-origen/ 88/hwpack_ linaro- leb-origen_ 20120514- 88_armhf_ supported. tar.gz
with ubuntu image:
http:// snapshots. linaro. org/precise/ images/ ubuntu- desktop/ 158/linaro- precise- ubuntu- desktop- 20120515- 158.tar. gz
When run this test:
https:/ /wiki.linaro. org/Platform/ QA/TestCases/ Ubuntu# HwGFX_- _Hardware_ accelerated_ 3D_support
After switched to user "linaro", then executed "export DISPLAY=:0" in serial console, the test works, but unfortunately, the result shows there is no hardware acceleration inside, the "EGL_VENDOR" is "Mesa Project". Below is full test log, and the final glmark2 score is 2.
linaro@ linaro- ubuntu- desktop: ~$ export DISPLAY=:0 linaro- ubuntu- desktop: ~$ es2_info surfaceless_ gles1 EGL_KHR_ surfaceless_ gles2 EGL_KHR_ surfaceless_ opengl EXT_blend_ minmax, GL_EXT_ multi_draw_ arrays, EXT_texture_ filter_ anisotropic, GL_EXT_ texture_ format_ BGRA8888, element_ index_uint, GL_OES_ fbo_render_ mipmap, OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_ standard_ derivatives, OES_stencil8, GL_OES_texture_3D, GL_OES_ texture_ npot, OES_depth_ texture, GL_OES_ packed_ depth_stencil, EXT_texture_ type_2_ 10_10_10_ REV, GL_NV_fbo_ color_attachmen ts, NV_draw_ buffers linaro- ubuntu- desktop: ~$ es2gears linaro- ubuntu- desktop: ~$ glmark2-es2 ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== filter= nearest: FPS: 11 filter= linear: FPS: 9 filter= mipmap: FPS: 9 blinn-phong- inf: FPS: 2 high-poly: FPS: 1 normals: FPS: 2 0,1,0;1, -4,1;0, 1,0;: FPS: 0 1,1,1,1, 1;1,1,1, 1,1;1,1, 1,1,1;: FPS: 0 quads=5: texture= false: FPS: 6 5:effect= blur:passes= 1:separable= true:windows= 4: FPS: 0 shadow: windows= 4: FPS: 1 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 1 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= subdata: FPS: 1 200:interleave= true:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 1 steps=0: vertex- steps=0: FPS: 2 steps=5: vertex- steps=0: FPS: 0 steps=0: vertex- steps=5: FPS: 2 complexity= low:fragment- steps=5: FPS: 1 complexity= medium: fragment- steps=5: FPS: 0 loop=false: fragment- steps=5: vertex- steps=5: FPS: 1 steps=5: fragment- uniform= false:vertex- steps=5: FPS: 1 steps=5: fragment- uniform= true:vertex- steps=5: FPS: 0 ======= ======= ======= ======= ======= ======= ======
glmark2 Score: 2 ======= ======= ======= ======= ======= ======= ====== linaro- ubuntu- desktop: ~$
linaro@
libEGL warning: DRI2: failed to authenticate
EGL_VERSION = 1.4 (DRI2)
EGL_VENDOR = Mesa Project
EGL_EXTENSIONS = EGL_KHR_
EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2
GL_VERSION: OpenGL ES 2.0 Mesa 8.0.2
GL_RENDERER: Software Rasterizer
GL_EXTENSIONS:
GL_
GL_
GL_OES_depth24, GL_OES_
GL_
GL_
GL_
GL_
GL_
linaro@
libEGL warning: DRI2: failed to authenticate
EGL_VERSION = 1.4 (DRI2)
vertex shader info:
fragment shader info:
info:
165 frames in 5.0 seconds = 32.901 FPS
181 frames in 5.0 seconds = 36.077 FPS
173 frames in 5.0 seconds = 34.572 FPS
183 frames in 5.0 seconds = 36.505 FPS
185 frames in 5.0 seconds = 36.838 FPS
185 frames in 5.0 seconds = 36.853 FPS
183 frames in 5.0 seconds = 36.432 FPS
183 frames in 5.0 seconds = 36.411 FPS
^C
linaro@
libEGL warning: DRI2: failed to authenticate
=======
glmark2 2012.03
=======
OpenGL Information
GL_VENDOR: Mesa Project
GL_RENDERER: Software Rasterizer
GL_VERSION: OpenGL ES 2.0 Mesa 8.0.2
=======
[build] use-vbo=false: FPS: 5
[build] use-vbo=true: FPS: 6
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 3
[shading] shading=
[shading] shading=phong: FPS: 1
[bump] bump-render=
[bump] bump-render=
[bump] bump-render=height: FPS: 2
[effect2d] kernel=
[effect2d] kernel=
[pulsar] light=false:
[desktop] blur-radius=
[desktop] effect=
[buffer] columns=
[buffer] columns=
[buffer] columns=
[conditionals] fragment-
[conditionals] fragment-
[conditionals] fragment-
[function] fragment-
[function] fragment-
[loop] fragment-
[loop] fragment-
[loop] fragment-
=======
=======
linaro@