We're still having few builds fail even with 170 mins (couple I saw were failing at publisher step). Before blindly bumping timeout even further, would be nice to figure out why we have longer runtimes for them (because we still have builds running 2:10 for example).
We're still having few builds fail even with 170 mins (couple I saw were failing at publisher step). Before blindly bumping timeout even further, would be nice to figure out why we have longer runtimes for them (because we still have builds running 2:10 for example).