I assume that you mean LZMA compression and uncompression functions in ByteArray. Lightspark already supports playing LZMA compressed SWF files.
Do you have a test case for this feature? Preferably a simple SWF with sources available.
I assume that you mean LZMA compression and uncompression functions in ByteArray. Lightspark already supports playing LZMA compressed SWF files.
Do you have a test case for this feature? Preferably a simple SWF with sources available.