Guys who want to contribute to Kicad code are welcome, but they have to subscribe to the dev mailing list.
Filling a zone with hatched areas is not very complicated.
But filling a zone is not just (by far) a matter of painting areas.
Filled areas connect items (pads, tracks).
The complicated thing is how to detect connections between the filled area and these items without spending a lot of time in calculations (roughly as fast as now for non hatched areas)
Guys who want to contribute to Kicad code are welcome, but they have to subscribe to the dev mailing list.
Filling a zone with hatched areas is not very complicated.
But filling a zone is not just (by far) a matter of painting areas.
Filled areas connect items (pads, tracks).
The complicated thing is how to detect connections between the filled area and these items without spending a lot of time in calculations (roughly as fast as now for non hatched areas)