You need to think about printed tracks, holes, pads, vias, layers, layering standards for production and so on, and not lines, polygons, brushes, 3d models, meshes, vertices, edges and so on ...
You need to think about printed tracks, holes, pads, vias, layers, layering standards for production and so on, and not lines, polygons, brushes, 3d models, meshes, vertices, edges and so on ...