@Seth, it looks like most of the code is pretty good about using GERBER_DRAWLAYERS_COUNT, and that we could just bump that up. Did you find places where this is not the case (or where we assume GERBER_DRAWLAYERS_COUNT has a particular value)?
@Seth, it looks like most of the code is pretty good about using GERBER_ DRAWLAYERS_ COUNT, and that we could just bump that up. Did you find places where this is not the case (or where we assume GERBER_ DRAWLAYERS_ COUNT has a particular value)?