I guess it was related to the change by Jeff (rewrite of ZONE_FILLER to use std::thread instead of OpenMP) where parallelization was list.
@Eldar: now that John brought back parallel threading, could you test the latest nightly and see if the speed is back?
@Jeff: Sure. Have a look at SHAPE_ARC::ConvertToPolyline(). It calculates the number of necessary segments based on the required accuracy (default = 1% = 0.01).
Hey,
I guess it was related to the change by Jeff (rewrite of ZONE_FILLER to use std::thread instead of OpenMP) where parallelization was list.
@Eldar: now that John brought back parallel threading, could you test the latest nightly and see if the speed is back?
@Jeff: Sure. Have a look at SHAPE_ARC: :ConvertToPolyl ine(). It calculates the number of necessary segments based on the required accuracy (default = 1% = 0.01).
Tom