Those are the OpenGL capabilities of my card:
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV370 OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.20 OpenGL extensions: GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, GL_ARB_clear_buffer_object, GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Those are the OpenGL capabilities of my card:
name of display: :0.0 ARB_create_ context, GLX_ARB_ create_ context_ profile, ARB_fbconfig_ float, GLX_ARB_ framebuffer_ sRGB, GLX_ARB_ multisample, EXT_create_ context_ es2_profile, GLX_EXT_ framebuffer_ sRGB, EXT_import_ context, GLX_EXT_ texture_ from_pixmap, GLX_EXT_ visual_ info, EXT_visual_ rating, GLX_INTEL_ swap_event, GLX_MESA_ copy_sub_ buffer, OML_swap_ method, GLX_SGIS_ multisample, GLX_SGIX_fbconfig, SGIX_pbuffer, GLX_SGIX_ visual_ select_ group, GLX_SGI_ swap_control ARB_create_ context, GLX_ARB_ create_ context_ profile, ARB_create_ context_ robustness, GLX_ARB_ fbconfig_ float, ARB_framebuffer _sRGB, GLX_ARB_ get_proc_ address, GLX_ARB_ multisample, EXT_create_ context_ es2_profile, GLX_EXT_ fbconfig_ packed_ float, EXT_framebuffer _sRGB, GLX_EXT_ import_ context, EXT_texture_ from_pixmap, GLX_EXT_ visual_ info, GLX_EXT_ visual_ rating, INTEL_swap_ event, GLX_MESA_ copy_sub_ buffer, MESA_multithrea d_makecurrent, GLX_MESA_ query_renderer, MESA_swap_ control, GLX_OML_ swap_method, GLX_OML_ sync_control, SGIS_multisampl e, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, SGIX_visual_ select_ group, GLX_SGI_ make_current_ read, SGI_swap_ control, GLX_SGI_video_sync ARB_create_ context, GLX_ARB_ create_ context_ profile, ARB_fbconfig_ float, GLX_ARB_ framebuffer_ sRGB, ARB_get_ proc_address, GLX_ARB_ multisample, EXT_create_ context_ es2_profile, GLX_EXT_ framebuffer_ sRGB, EXT_import_ context, GLX_EXT_ texture_ from_pixmap, GLX_EXT_ visual_ info, EXT_visual_ rating, GLX_INTEL_ swap_event, GLX_MESA_ copy_sub_ buffer, MESA_multithrea d_makecurrent, GLX_MESA_ swap_control, OML_swap_ method, GLX_OML_ sync_control, GLX_SGIS_ multisample, SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_ visual_ select_ group, SGI_make_ current_ read, GLX_SGI_ swap_control, GLX_SGI_video_sync AMD_shader_ trinary_ minmax, GL_ANGLE_ texture_ compression_ dxt3, ANGLE_texture_ compression_ dxt5, GL_APPLE_ packed_ pixels, APPLE_vertex_ array_object, GL_ARB_ ES2_compatibili ty, ARB_clear_ buffer_ object, GL_ARB_copy_buffer, GL_ARB_ debug_output, ARB_depth_ texture, GL_ARB_ draw_buffers, ARB_draw_ elements_ base_vertex, GL_ARB_ explicit_ attrib_ location, ARB_fragment_ coord_conventio ns, GL_ARB_ fragment_ program, ARB_fragment_ program_ shadow, GL_ARB_ fragment_ shader, ARB_framebuffer _object, GL_ARB_ get_program_ binary, ARB_half_ float_pixel, GL_ARB_ half_float_ vertex, ARB_instanced_ arrays, GL_ARB_ internalformat_ query, ARB_invalidate_ subdata, GL_ARB_ map_buffer_ alignment, ARB_map_ buffer_ range, GL_ARB_multisample, GL_ARB_ multitexture, ARB_occlusion_ query, GL_ARB_ occlusion_ query2, ARB_pixel_ buffer_ object, GL_ARB_ point_parameter s, GL_ARB_ point_sprite, ARB_provoking_ vertex, GL_ARB_robustness, GL_ARB_ sampler_ objects, ARB_shader_ objects, GL_ARB_ shading_ language_ 100, GL_ARB_shadow, texture_ border_ clamp, GL_ARB_ texture_ compression, ARB_texture_ cube_map, GL_ARB_ texture_ env_add, ARB_texture_ env_combine, GL_ARB_ texture_ env_crossbar, ARB_texture_ env_dot3, GL_ARB_ texture_ float, ARB_texture_ mirror_ clamp_to_ edge, GL_ARB_ texture_ mirrored_ repeat, ARB_texture_ non_power_ of_two, GL_ARB_ texture_ rectangle, ARB_texture_ rg, GL_ARB_ texture_ storage, GL_ARB_ transpose_ matrix, ARB_vertex_ array_bgra, GL_ARB_ vertex_ array_object, ARB_vertex_ attrib_ binding, GL_ARB_ vertex_ buffer_ object, ARB_vertex_ program, GL_ARB_ vertex_ shader, GL_ARB_window_pos, ATI_blend_ equation_ separate, GL_ATI_ draw_buffers, ATI_separate_ stencil, GL_ATI_ texture_ env_combine3, ATI_texture_ float, GL_ATI_ texture_ mirror_ once, GL_EXT_abgr, blend_equation_ separate, EXT_blend_ func_separate, GL_EXT_ blend_minmax, GL_EXT_ blend_subtract, EXT_compiled_ vertex_ array, GL_EXT_ copy_texture, EXT_draw_ range_elements, GL_EXT_fog_coord, GL_EXT_ framebuffer_ blit, EXT_framebuffer _multisample, GL_EXT_ framebuffer_ multisample_ blit_scaled, EXT_framebuffer _object, GL_EXT_ gpu_program_ parameters, EXT_multi_ draw_arrays, GL_EXT_ packed_ depth_stencil, EXT_packed_ pixels, GL_EXT_ pixel_buffer_ object, GL_EXT_ point_parameter s, EXT_polygon_ offset, GL_EXT_ provoking_ vertex, GL_EXT_ rescale_ normal, EXT_secondary_ color, GL_EXT_ separate_ specular_ color, EXT_shadow_ funcs, GL_EXT_ stencil_ two_side, GL_EXT_ stencil_ wrap, EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, EXT_texture_ compression_ dxt1, GL_EXT_ texture_ compression_ s3tc, EXT_texture_ cube_map, GL_EXT_ texture_ edge_clamp, EXT_texture_ env_add, GL_EXT_ texture_ env_combine, EXT_texture_ env_dot3, GL_EXT_ texture_ filter_ anisotropic, EXT_texture_ lod_bias, GL_EXT_ texture_ mirror_ clamp, EXT_texture_ object, GL_EXT_ texture_ rectangle, GL_EXT_ texture_ sRGB, EXT_texture_ sRGB_decode, GL_EXT_ texture_ snorm, GL_EXT_ vertex_ array, EXT_vertex_ array_bgra, GL_IBM_ multimode_ draw_arrays, IBM_rasterpos_ clip, GL_IBM_ texture_ mirrored_ repeat, INGR_blend_ func_separate, GL_KHR_debug, GL_MESA_ pack_invert, MESA_texture_ signed_ rgba, GL_MESA_window_pos, GL_MESA_ ycbcr_texture, NV_blend_ square, GL_NV_condition al_render, GL_NV_fog_distance, NV_light_ max_exponent, GL_NV_packed_ depth_stencil, NV_primitive_ restart, GL_NV_texgen_ reflection, GL_NV_texture_ barrier, NV_texture_ env_combine4, GL_NV_texture_ rectangle, GL_NV_vdpau_ interop, OES_EGL_ image, GL_OES_read_format, GL_S3_s3tc, SGIS_generate_ mipmap, GL_SGIS_ texture_ border_ clamp, SGIS_texture_ edge_clamp, GL_SGIS_ texture_ lod, GL_SUN_ multi_draw_ arrays
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
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client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
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GLX version: 1.4
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OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV370
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.20
OpenGL extensions:
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GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_
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