Comment 52 for bug 1267977

Revision history for this message
In , Thomas-luebking (thomas-luebking) wrote :

I guess it feels like moving through jelly, the window follows the mouse - it does not hang and then jump to the mouse position?

Dev note:
This would mean we load the swapbuffer with too many swaps what can basically have two reasons:

1. misdetection/overridden refreshrate/MaxFPS
2. triplebuffer misdetection (assumed to be NOT available, while it indeed is)

According to the present debug output, the refreshrate is detected as 60Hz (what is supported by the nvidia-settings query) - so it had to be 3buf detection, just that comment #25 explicitly states that this occurred WITH KWIN_TRIPLE_BUFFER=1 ...

So there must be a third reason to overcommit frames (could be broken paint time calculation)