I'll look into this. It might be true that GStreamer needs channels to be specified. However, this will have to be done with a little more care, because not all sources have two channels. Some more PulseAudio code will be needed to detect number of channels for specified devices.
I'll look into this. It might be true that GStreamer needs channels to be specified. However, this will have to be done with a little more care, because not all sources have two channels. Some more PulseAudio code will be needed to detect number of channels for specified devices.
Thanks for noticing this.