Assigning to Balazs as we might change the scheme for how File URLs work in KARL3.
I just checked and this works correctly, with one caveat. In KARL2, if you upload an image as a file and then click on the "Download" link, it doesn't download. It shows you the image using the image.png/dl/image.png link. You can then cut-and-paste the URL into the TinyMCE editors "Insert Image" button.
In KARL3, when you click on the "Download" link, we set content-disposition (I believe) to force the Save As dialog box in the browser. You can't actually get to the URL that shows the image. If you right-click on the Download link, choose "Copy Link", and paste that into the Insert Image dialog, it works.
Thus, the *fastest* thing is to revert back to the KARL3 behavior of not forcing the download popup, allowing the image.png/dl/image.png URL to show the image.
The *best* thing is to bring up the discussion about not having image.png/dl/image.png in the first place.
And finally, the most awesomest-besterest thing to do is put a real asset browser in TinyMCE.
Assigning to Balazs as we might change the scheme for how File URLs work in KARL3.
I just checked and this works correctly, with one caveat. In KARL2, if you upload an image as a file and then click on the "Download" link, it doesn't download. It shows you the image using the image.png/ dl/image. png link. You can then cut-and-paste the URL into the TinyMCE editors "Insert Image" button.
In KARL3, when you click on the "Download" link, we set content-disposition (I believe) to force the Save As dialog box in the browser. You can't actually get to the URL that shows the image. If you right-click on the Download link, choose "Copy Link", and paste that into the Insert Image dialog, it works.
Thus, the *fastest* thing is to revert back to the KARL3 behavior of not forcing the download popup, allowing the image.png/ dl/image. png URL to show the image.
The *best* thing is to bring up the discussion about not having image.png/ dl/image. png in the first place.
And finally, the most awesomest-besterest thing to do is put a real asset browser in TinyMCE.