This can happen due to AllWatcher backing state, where the status is not known.
It's the line with: `m.UnitInfo.AgentStatus.Current`
I think we just need to handle a nil value and return "unknown" or some such.
This can happen due to AllWatcher backing state, where the status is not known.
It's the line with: `m.UnitInfo. AgentStatus. Current`
I think we just need to handle a nil value and return "unknown" or some such.