Comment 4 for bug 1597354

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Eric Snow (ericsnowcurrently) wrote :

Well, the bits have to get there no matter what. However, I would not expect it to take *that* long using the LXD provider.

The files do get cached for each unit in the "resources/<resource name>" directory under the unit agent's data dir. The file name is the one specified in the charm's metadata.

So directly copying each file there should work as a work-around. However, we should definitely determine why it's taking so long.