Comment 6 for bug 1190715

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William Reade (fwereade) wrote : Re: Unit in error, yet juju resolved claims it's fixed

...oh, hell, I had mixed state with another bug in my mind. To restate:

1) Tools for dealing with unexpectedly missing instances are on their way (--force), but at the moment we just trust that the user won't sabotage their own system. So please don't terminate instances out of band.

2) If a unit's never been run, service destroy should definitely short-circuit, so we don't need to wait for the unit agents to kill themselves.

3) In the meantime, manually destroying the units will induce the shortcut anyway, so there's a workaround for the cases that don't involve --force.

4) (inferred) What you'd *really* like is to be able to `juju destroy-machine 1` and have all its units automatically destroyed. If that's correct, I think it's a distinct bug...

I'm renaming the bug in light of (2).