At some stage, we need to implement this flag, which forcibly sets the Unit to Dead; this will be used to work around the possibility of non-responsive (or just plain broken) unit agents (which can otherwise block the destruction of machines, services, and relations).
At some stage, we need to implement this flag, which forcibly sets the Unit to Dead; this will be used to work around the possibility of non-responsive (or just plain broken) unit agents (which can otherwise block the destruction of machines, services, and relations).