Unfortunately the displacement problems was introduced by my patch for making the behavior of linked offsets match the behavior of clones (It was a prerequisite for me in order to fix some bugs with linked offsets). By changing this, linked offsets started taking into account the transform of the original object into their rendering process. This means that objects that have a transformation matrix attached to them will have their linked offsets transformed by that matrix as well as their own matrix.
I think that the original intention was to make linked offsets behave like clones, but on the other hand people have started depending on the old behavior.
I have already contacted the developer mailing list to see what their opinion is on this.
Unfortunately the displacement problems was introduced by my patch for making the behavior of linked offsets match the behavior of clones (It was a prerequisite for me in order to fix some bugs with linked offsets). By changing this, linked offsets started taking into account the transform of the original object into their rendering process. This means that objects that have a transformation matrix attached to them will have their linked offsets transformed by that matrix as well as their own matrix.
I think that the original intention was to make linked offsets behave like clones, but on the other hand people have started depending on the old behavior.
I have already contacted the developer mailing list to see what their opinion is on this.