well, now I can transform arc to bleizer curves in flx and Inkscape, but in inkscape i no can't import math lib. I compile with ubuntu
xsltproc -o test.fxg svg2fxg.xsl test.svg
add svg2fxg.xsl with sopport to arc (but with problems)
and add mxml to extract algoritmhe
problems: math prescision error
path closed in arc, ex: d="M 10,10 A 1 2 3 4 5 6 7" wrong
but
d="M 10,10 A 1 2 3 4 5 6 7 z" good
but is fix (se puede arreglar)
well, now I can transform arc to bleizer curves in flx and Inkscape, but in inkscape i no can't import math lib. I compile with ubuntu
xsltproc -o test.fxg svg2fxg.xsl test.svg
add svg2fxg.xsl with sopport to arc (but with problems)
and add mxml to extract algoritmhe
problems: math prescision error
path closed in arc, ex: d="M 10,10 A 1 2 3 4 5 6 7" wrong
but
d="M 10,10 A 1 2 3 4 5 6 7 z" good
but is fix (se puede arreglar)