Comment 8 for bug 208493

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jazzynico (jazzynico) wrote :

The bug title and description are a bit misleading. The font itself works perfectly. The symbols can be accessed via the Text>Glyphs dialog or entered directly with the unicode mode (Alt+U in the text tool).
The problem is that lots of characters or not implemented and thus rendered with a default font when used. It's the case on the canvas, and in the font list (samples should show implemented characters only).