Wouldn't rendering be more well suited to multi-cpu task?
As I understand it, every graphics card vendor will implement different techniques to achieve a common goal. This would seem to break consistency across platforms.
Using the CPU cores would allow the algorithms (blur for example) to be 100% consistent regardless of platform. Is this a correct assumption?
Wouldn't rendering be more well suited to multi-cpu task?
As I understand it, every graphics card vendor will implement different techniques to achieve a common goal. This would seem to break consistency across platforms.
Using the CPU cores would allow the algorithms (blur for example) to be 100% consistent regardless of platform. Is this a correct assumption?