I just stumbled over this issue. I am using the following filter as a workaround. It adds a minimum of noise to the object the filter is applied to:
<filter id="filter5312" inkscape:label="Noisy" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise fill texture; adjust color in Flood" color-interpolation-filters="sRGB" x="-0" y="0" width="1" height="1"> <feTurbulence id="feTurbulence5340" result="result4" /> <feTurbulence id="feTurbulence5314" numOctaves="1" baseFrequency="0.39800000000000002" type="fractalNoise" seed="10" result="result3" in="SourceGraphic" /> <feComposite id="feComposite5334" result="result2" in2="result3" operator="arithmetic" k1="0.074999999999999997" in="result4" k2="0" k4="0" /> <feBlend blend="normal" id="feBlend5326" in2="SourceGraphic" mode="multiply" result="result1" /> </filter>
I just stumbled over this issue. I am using the following filter as a workaround. It adds a minimum of noise to the object the filter is applied to:
<filter
id="filter5312"
inkscape: label=" Noisy"
inkscape: menu="ABCs"
inkscape: menu-tooltip= "Basic noise fill texture; adjust color in Flood"
color-interpola tion-filters= "sRGB"
id="feTurbule nce5340"
result= "result4" />
id="feTurbule nce5314"
numOctaves= "1"
baseFrequency ="0.39800000000 000002"
type= "fractalNoise"
result= "result3"
in="SourceGra phic" />
id="feComposi te5334"
result= "result2"
in2=" result3"
operator= "arithmetic"
k1="0. 074999999999999 997"
in="result4"
blend= "normal"
id="feBlend53 26"
in2=" SourceGraphic"
mode= "multiply"
result= "result1" />
x="-0"
y="0"
width="1"
height="1">
<feTurbulence
<feTurbulence
seed="10"
<feComposite
k2="0"
k4="0" />
<feBlend
</filter>