Comment 12 for bug 1719482

Revision history for this message
Patrick Storz (ede123) wrote :

Oh, wow, that looks certainly wrong...

Inkscape code is not mentioned on a single line and it seems we're either caught in and endless loop of some kind (potentially causing RtlAllocateHeap to fail eventually as apparent from the output you posted before) or in some GDK windowing loop.

I'm afraid I'm a bit clueless as to what make of this right now... I'm afraid this might be a very fundamental issue with GDK.
Do you have by any idea what could distinguish your system from others with respect to graphics / graphics drivers / display / connected monitors / etc.?