nobody wrote:
> If someone can point me to the part of the code where the
"matrix
> transform" apply (where points and handles are multiplied
for the matrix,
> which can be scale, rotate, deform) I can try to write
down the code on
> my own
the best place to ask for such direction and get a timely
answer is on the development mailing list
nobody wrote:
> If someone can point me to the part of the code where the
"matrix
> transform" apply (where points and handles are multiplied
for the matrix,
> which can be scale, rotate, deform) I can try to write
down the code on
> my own
the best place to ask for such direction and get a timely
answer is on the development mailing list