sorry for repeating requests, I would never think that these
were done
6 months-1 year ago. OMG! They would be so useful for
artists!!!!!
(maybe the 2 most useful function that make artists miss
Illus*rator....
Also,I remember an old post of the wiki, where someone told
that perspective transforming beziers is difficult.
This is FALSE. As writed down, just convert the handlers
endpoints
to points (x=node.x + handler.module*cos(handler.angle) and
so on,
if u manage handlers by module and angle, or x=node.x +
handler.x if u
manage handlers in position relative to node, then transform
as you do
with node, and reconvert....).This works, guaranteed.
sorry for repeating requests, I would never think that these
were done
6 months-1 year ago. OMG! They would be so useful for
artists!!!!!
(maybe the 2 most useful function that make artists miss
Illus*rator....
Also,I remember an old post of the wiki, where someone told module* cos(handler. angle) and
that perspective transforming beziers is difficult.
This is FALSE. As writed down, just convert the handlers
endpoints
to points (x=node.x + handler.
so on,
if u manage handlers by module and angle, or x=node.x +
handler.x if u
manage handlers in position relative to node, then transform
as you do
with node, and reconvert....).This works, guaranteed.