"Does it mean clicking outside of a shape, or clicking
exactly the stroke of a shape? "
Clicking exactly the stroke, yes.
Ok, I suppose it won't be able to change the colour of zero
width strokes.
So, really, it would be best to split this tool into two
tools. First, a format paster, which applies a format to
each clicked on object. (This would include fills, strokes,
gradients, maybe even fonts and things like that, where
applicable.) Include an eyedropper or a modifier key to
import from objects.
Second would be the smart flood filler. (There was an
earlier submission on this, and I think it's idea of
rendering, then tracing is workable, if rather awkward and
inefficient. An intersector would be ideal.)
As for the background thing, well, you don't *have* to use
this tool for every circumstance. The point of the tool is
to provide a fast and intuitive way that works most of the
time. For the odd case where it won't work, the manual ways
should be left in.
"Does it mean clicking outside of a shape, or clicking
exactly the stroke of a shape? "
Clicking exactly the stroke, yes.
Ok, I suppose it won't be able to change the colour of zero
width strokes.
So, really, it would be best to split this tool into two
tools. First, a format paster, which applies a format to
each clicked on object. (This would include fills, strokes,
gradients, maybe even fonts and things like that, where
applicable.) Include an eyedropper or a modifier key to
import from objects.
Second would be the smart flood filler. (There was an
earlier submission on this, and I think it's idea of
rendering, then tracing is workable, if rather awkward and
inefficient. An intersector would be ideal.)
As for the background thing, well, you don't *have* to use
this tool for every circumstance. The point of the tool is
to provide a fast and intuitive way that works most of the
time. For the odd case where it won't work, the manual ways
should be left in.