Bones will work this way:
-You can attach (groups of) points to bones, so when you
rotate a bone the points are rotated.
-You can specify which bone is the son of another, so when
you rotate a parent, the sons are rotated (and the points
attached to them).
-The bones rotate around their base.(like they do in the real
world)
The bone (or skeletical) system is useful to draw elements
based on parts that follow a hierarchy. Imagine you are
drawing a character in different poses.
But it's not only useful in 3D, a vector drawing (and
animation) tool like Moho uses it, you can see an screenshot
in their page that shows this: http://www.lostmarble.com/moho/screens/3.jpg
If something is not clear is probably because of my english.
So ask whatever you want if you have any doubts and I'll try
to explain it better.
Bones will work this way:
-You can attach (groups of) points to bones, so when you
rotate a bone the points are rotated.
-You can specify which bone is the son of another, so when
you rotate a parent, the sons are rotated (and the points
attached to them).
-The bones rotate around their base.(like they do in the real
world)
The bone (or skeletical) system is useful to draw elements
based on parts that follow a hierarchy. Imagine you are
drawing a character in different poses.
This system is usual in 3D programs, like Blender. Here you download. blender. org/documentati on/html228/ x5638.ht
can find an example:
http://
ml
But it's not only useful in 3D, a vector drawing (and www.lostmarble. com/moho/ screens/ 3.jpg
animation) tool like Moho uses it, you can see an screenshot
in their page that shows this:
http://
If something is not clear is probably because of my english.
So ask whatever you want if you have any doubts and I'll try
to explain it better.
--Pau