Comment 9 for bug 168610

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In , Kristian Hoegsberg (krh-bitplanet) wrote :

The problem is that the builtin splash rendering backend doesn't support gradient patterns. The higher level poppler rendering logic breaks a gradient filled polygon into a series of solid color polygons corresponding to the color bands in the gradient. When these polygons are rendered in several passes with anti-aliasing, seams occur between the polygons.