The problem is that the builtin splash rendering backend doesn't support gradient patterns. The higher level poppler rendering logic breaks a gradient filled polygon into a series of solid color polygons corresponding to the color bands in the gradient. When these polygons are rendered in several passes with anti-aliasing, seams occur between the polygons.
The problem is that the builtin splash rendering backend doesn't support gradient patterns. The higher level poppler rendering logic breaks a gradient filled polygon into a series of solid color polygons corresponding to the color bands in the gradient. When these polygons are rendered in several passes with anti-aliasing, seams occur between the polygons.