You mean they fail with new patch or failed with old patch work with new one?
Both work on Splash BTW
Also
@@ -2751,12 +2763,13 @@ void Gfx::doRadialShFill(GfxRadialShading *shading) { ya = y0 + sa * (y1 - y0); ra = r0 + sa * (r1 - r0); if (ta < t0) { - shading->getColor(t0, &colorA); + tt = t0; } else if (ta > t1) { - shading->getColor(t1, &colorA); + tt = t1; } else { - shading->getColor(ta, &colorA); + tt = ta; } + shading->getColor(tt, &colorA);
// fill the circles while (ia < radialMaxSplits) {
looks like an unneeded change
You mean they fail with new patch or failed with old patch work with new one?
Both work on Splash BTW
Also
@@ -2751,12 +2763,13 @@ void Gfx::doRadialSh Fill(GfxRadialS hading *shading) { >getColor( t0, &colorA); >getColor( t1, &colorA); >getColor( ta, &colorA); >getColor( tt, &colorA);
ya = y0 + sa * (y1 - y0);
ra = r0 + sa * (r1 - r0);
if (ta < t0) {
- shading-
+ tt = t0;
} else if (ta > t1) {
- shading-
+ tt = t1;
} else {
- shading-
+ tt = ta;
}
+ shading-
// fill the circles
while (ia < radialMaxSplits) {
looks like an unneeded change