Comment 2 for bug 165363

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Buliabyak-users (buliabyak-users) wrote :

This may be difficult to fix because currently, what you see
during scaling is made by applying a transform matrix to the
object (temporarily, without writing to repr). Therefore it
is scaled as a whole. For the scaling display to be correct,
seltrans must actually write transform into the repr and
then regenerate object from that repr on each mouse move,
which would be slow and require a serious change in how
seltrans works. I think this will need to be done
eventually, but probably not now.