Thanks for the report, Vsevolod. I've now specified that whenever a player has canRaise() = false, the player item should be insensitive. <https://wiki.ubuntu.com/SoundMenu?action=diff&rev2=58&rev1=57>
Thanks for the report, Vsevolod. I've now specified that whenever a player has canRaise() = false, the player item should be insensitive. <https:/ /wiki.ubuntu. com/SoundMenu? action= diff&rev2= 58&rev1= 57>