Shaders not loading properly on a mac
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
ImageVis3D |
Fix Committed
|
Critical
|
Tom Fogal | ||
2.0 |
Fix Committed
|
Undecided
|
Unassigned |
Bug Description
Debug log when trying to load hand16.uvf attached below:
(16.08.2010 23:37:50) MESSAGE (Reader) Seeing if Generic UVF Dataset can open /Users/
(16.08.2010 23:37:50) MESSAGE (RequestNewVolu
(16.08.2010 23:37:50) MESSAGE (LoadDataset) Loading /Users/
(16.08.2010 23:37:50) MESSAGE (CreateDataset) Searching for appropriate DS for '/Users/
(16.08.2010 23:37:50) MESSAGE (Reader) Seeing if Generic UVF Dataset can open /Users/
(16.08.2010 23:37:50) MESSAGE (DetermineNumbe
(16.08.2010 23:37:50) MESSAGE (Open) Open successfully found 1 suitable data block in the UVF file.
(16.08.2010 23:37:50) MESSAGE (Open) Analyzing data...
(16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 0, 0) -> ((0,0,-0.00583658), (0.949416,
(16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 0, 1) -> ((0,0,0.494163), (0.949416,
(16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 1, 0) -> ((0,0,0), (0.953125,
(16.08.2010 23:37:50) MESSAGE (Open) 1 timesteps found in the UVF.
(16.08.2010 23:37:50) MESSAGE (Open) Timestep 0:
Dataset size: 244 x 124 x 257
Brick layout of highest resolution level: 1 x 1 x 2
unsigned 16 bit, 1 components
LOD down to 1 x 1 x 1 found.
(16.08.2010 23:37:50) MESSAGE (LoadDataset) Load successful, initializing renderer!
(16.08.2010 23:37:50) MESSAGE (InitializeRend
(16.08.2010 23:37:50) MESSAGE (InitializeRend
(16.08.2010 23:37:50) MESSAGE (Initialize) Creating empty 1D TF.
(16.08.2010 23:37:50) MESSAGE (GetEmpty1DTrans) Creating new empty 1D transfer function
(16.08.2010 23:37:50) MESSAGE (GetEmpty2DTrans) Creating new empty 2D transfer function
(16.08.2010 23:37:50) MESSAGE (Changed2DTrans) Sending change notification for 2D transfer function
(16.08.2010 23:37:50) MESSAGE (Changed2DTrans) not using the 2D transferfunction at the moment, ignoring message
(16.08.2010 23:37:50) MESSAGE (find_shader) Found /Users/
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) MESSAGE (LoadAndVerifyS
(16.08.2010 23:37:50) ERROR (LoadAndVerifyS
(16.08.2010 23:37:50) ERROR (LoadShaders) Error loading transfer function shaders.
(16.08.2010 23:37:50) MESSAGE (ReleaseVolumeR
(16.08.2010 23:37:50) MESSAGE (FreeDataset) Cleaning up all 3D textures associated w/ dataset /Users/
(16.08.2010 23:37:50) MESSAGE (FreeDataset) Released Dataset /Users/
(16.08.2010 23:37:50) MESSAGE (Free1DTrans) Released 1D TF
(16.08.2010 23:37:50) MESSAGE (Free2DTrans) Released 2D TF
(16.08.2010 23:37:50) ERROR (CreateNewRende
(16.08.2010 23:37:50) ERROR (LoadDataset) Renderwindow creation failed. Bailing...
Changed in imagevis3d: | |
status: | New → Confirmed |
importance: | Undecided → Critical |
Changed in imagevis3d: | |
assignee: | nobody → Tom Fogal (tfogal) |
Which revision? I remember looking into this a week or two ago. I thought I fixed it and it's working locally w/ rev 1699 (tuvok) and 1560 (iv3d).
From a development tree or a downloaded binary? If the latter -- nightly devbuild or CI devbuild?