latest devbuild (well, the latest dmg on our devbuilds page) Am 16.08.2010 um 23:57 schrieb Tom Fogal: > Which revision? I remember looking into this a week or two ago. I > thought I fixed it and it's working locally w/ rev 1699 (tuvok) and 1560 > (iv3d). > >> From a development tree or a downloaded binary? If the latter -- > nightly devbuild or CI devbuild? > > -- > Shaders not loading properly on a mac > https://bugs.launchpad.net/bugs/618917 > You received this bug notification because you are a direct subscriber > of the bug. > > Status in ImageVis3D, an out-of-core desktop volume renderer: Confirmed > > Bug description: > Debug log when trying to load hand16.uvf attached below: > > (16.08.2010 23:37:50) MESSAGE (Reader) Seeing if Generic UVF Dataset can open /Users/krueger/Desktop/hand16.uvf > (16.08.2010 23:37:50) MESSAGE (RequestNewVolumeRenderer) Starting up new renderer (API=OpenGL, Method=Axis Aligned 2D Slice Based Volume Renderer) > (16.08.2010 23:37:50) MESSAGE (LoadDataset) Loading /Users/krueger/Desktop/hand16.uvf > (16.08.2010 23:37:50) MESSAGE (CreateDataset) Searching for appropriate DS for '/Users/krueger/Desktop/hand16.uvf' > (16.08.2010 23:37:50) MESSAGE (Reader) Seeing if Generic UVF Dataset can open /Users/krueger/Desktop/hand16.uvf > (16.08.2010 23:37:50) MESSAGE (DetermineNumberOfTimesteps) Block counts (raster, hist1, hist2, accel): (1, 1, 1, 1) > (16.08.2010 23:37:50) MESSAGE (Open) Open successfully found 1 suitable data block in the UVF file. > (16.08.2010 23:37:50) MESSAGE (Open) Analyzing data... > (16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 0, 0) -> ((0,0,-0.00583658), (0.949416,0.48249,0.988327), (244,124,256)) > (16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 0, 1) -> ((0,0,0.494163), (0.949416,0.48249,0.0116732), (244,124,5)) > (16.08.2010 23:37:50) MESSAGE (AddBrick) adding brick (0, 1, 0) -> ((0,0,0), (0.953125,0.484375,1), (122,62,128)) > (16.08.2010 23:37:50) MESSAGE (Open) 1 timesteps found in the UVF. > (16.08.2010 23:37:50) MESSAGE (Open) Timestep 0: > Dataset size: 244 x 124 x 257 > Brick layout of highest resolution level: 1 x 1 x 2 > unsigned 16 bit, 1 components > LOD down to 1 x 1 x 1 found. > (16.08.2010 23:37:50) MESSAGE (LoadDataset) Load successful, initializing renderer! > (16.08.2010 23:37:50) MESSAGE (InitializeRenderer) Starting up GL! Running on a NVIDIA Corporation NVIDIA GeForce 9600M GT OpenGL Engine with OpenGL version 2.1 NVIDIA-1.6.16 > (16.08.2010 23:37:50) MESSAGE (InitializeRenderer) Maximum supported texture size: 2048 (required by IO subsystem: 256) > (16.08.2010 23:37:50) MESSAGE (Initialize) Creating empty 1D TF. > (16.08.2010 23:37:50) MESSAGE (GetEmpty1DTrans) Creating new empty 1D transfer function > (16.08.2010 23:37:50) MESSAGE (GetEmpty2DTrans) Creating new empty 2D transfer function > (16.08.2010 23:37:50) MESSAGE (Changed2DTrans) Sending change notification for 2D transfer function > (16.08.2010 23:37:50) MESSAGE (Changed2DTrans) not using the 2D transferfunction at the moment, ignoring message > (16.08.2010 23:37:50) MESSAGE (find_shader) Found /Users/krueger/Downloads/ImageVis3D/ImageVis3D.app/Contents/Resources/Transfer-FS.glsl in bundle, using that. > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Searching for shaders in Shaders ... > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Not all vertex shaders present in Shaders, skipping... > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Searching for shaders in Tuvok/Shaders ... > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Not all vertex shaders present in Tuvok/Shaders, skipping... > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Searching for shaders in ../Tuvok/Shaders ... > (16.08.2010 23:37:50) MESSAGE (LoadAndVerifyShader) Not all vertex shaders present in ../Tuvok/Shaders, skipping... > (16.08.2010 23:37:50) ERROR (LoadAndVerifyShader) Shaders [VS: Transfer-VS.glsl, FS: /Users/krueger/Downloads/ImageVis3D/ImageVis3D.app/Contents/Resources/Transfer-FS.glsl, ] not found! > (16.08.2010 23:37:50) ERROR (LoadShaders) Error loading transfer function shaders. > (16.08.2010 23:37:50) MESSAGE (ReleaseVolumeRenderer) Deleting volume renderer > (16.08.2010 23:37:50) MESSAGE (FreeDataset) Cleaning up all 3D textures associated w/ dataset /Users/krueger/Desktop/hand16.uvf > (16.08.2010 23:37:50) MESSAGE (FreeDataset) Released Dataset /Users/krueger/Desktop/hand16.uvf > (16.08.2010 23:37:50) MESSAGE (Free1DTrans) Released 1D TF > (16.08.2010 23:37:50) MESSAGE (Free2DTrans) Released 2D TF > (16.08.2010 23:37:50) ERROR (CreateNewRenderWindow) Could not initialize render window! > (16.08.2010 23:37:50) ERROR (LoadDataset) Renderwindow creation failed. Bailing... > > To unsubscribe from this bug, go to: > https://bugs.launchpad.net/imagevis3d/+bug/618917/+subscribe