This can't be changed easily and would require a complete rewrite of the grid code.
But you can disable the grid.
Background: The grid is OpenGL texture with a fixed size which is remapped to the corresponding projection. If we reduce the line thickness in the texture the grid will be not visible for a wide fov (e.g. 360 deg HFOV). So the thickness was optimized for wider fov which is more often used then very small fov as your screenshot.
This can't be changed easily and would require a complete rewrite of the grid code.
But you can disable the grid.
Background: The grid is OpenGL texture with a fixed size which is remapped to the corresponding projection. If we reduce the line thickness in the texture the grid will be not visible for a wide fov (e.g. 360 deg HFOV). So the thickness was optimized for wider fov which is more often used then very small fov as your screenshot.