Invincible autogun

Bug #782879 reported by Lloyd
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Gang Garrison 2
Fix Released
Undecided
Unassigned

Bug Description

A couple of times since 2.3 came out I have run into autoguns that cannot be destroyed, and I've made sure to deal more than 100 damage to them (case just now, an autogun sustained multiple rockets and several seconds of chaingun fire and remained alive). No idea what causes it, I'd guess it's a 1-frame window or something. Waited to report it to make sure that it wasn't just a fluke.

Lloyd (youseemuncertain)
description: updated
Revision history for this message
notagenericname (mlin4589) wrote :

after sufficient decync, due to the nature of how autoguns are synced (they do not synronize their positions) it's very possible that you could be attacking a "dummy autogun" basically air

when a server tells a client that an autogun is being built, the client builds it at the player's position, regardless of whether or not that position is correct

We could syncronize the position of the Autogun after every quick update, but that may not be a good choice as that's 4 more bytes to sync for each engineer

Revision history for this message
MedO (smaxein) wrote :

We should sync it when it comes to rest on the floor, and make sure it can never move after that.

Revision history for this message
MedO (smaxein) wrote :

I think this can be squeezed in during the bugfixing/beta phase of 2.4.

Changed in gg2:
milestone: none → 2.4
status: New → Triaged
MedO (smaxein)
Changed in gg2:
status: Triaged → Fix Committed
MedO (smaxein)
Changed in gg2:
status: Fix Committed → Fix Released
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