Invincible autogun
Bug #782879 reported by
Lloyd
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Gang Garrison 2 |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
A couple of times since 2.3 came out I have run into autoguns that cannot be destroyed, and I've made sure to deal more than 100 damage to them (case just now, an autogun sustained multiple rockets and several seconds of chaingun fire and remained alive). No idea what causes it, I'd guess it's a 1-frame window or something. Waited to report it to make sure that it wasn't just a fluke.
description: | updated |
Changed in gg2: | |
status: | Triaged → Fix Committed |
Changed in gg2: | |
status: | Fix Committed → Fix Released |
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after sufficient decync, due to the nature of how autoguns are synced (they do not synronize their positions) it's very possible that you could be attacking a "dummy autogun" basically air
when a server tells a client that an autogun is being built, the client builds it at the player's position, regardless of whether or not that position is correct
We could syncronize the position of the Autogun after every quick update, but that may not be a good choice as that's 4 more bytes to sync for each engineer