after sufficient decync, due to the nature of how autoguns are synced (they do not synronize their positions) it's very possible that you could be attacking a "dummy autogun" basically air
when a server tells a client that an autogun is being built, the client builds it at the player's position, regardless of whether or not that position is correct
We could syncronize the position of the Autogun after every quick update, but that may not be a good choice as that's 4 more bytes to sync for each engineer
after sufficient decync, due to the nature of how autoguns are synced (they do not synronize their positions) it's very possible that you could be attacking a "dummy autogun" basically air
when a server tells a client that an autogun is being built, the client builds it at the player's position, regardless of whether or not that position is correct
We could syncronize the position of the Autogun after every quick update, but that may not be a good choice as that's 4 more bytes to sync for each engineer