When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. Since they are cloaked, they never go through the animation or stop moving. Not even close to important.
When the Medic-radar is enabled, a player calls "Medic!" and the medic has the menu overlay onscreen, the medic-radar entities appear above the overlay.
When the killcam is active when the menu overlay is onscreen. The "zooming" that is caused by the killcam can disorient the player as to the location of their cursor. Simply deactivating the killcam when the menu overlay is onscreen would make for a quick fix.
Won't fix:
When in the animations for both backstabs and manwich nomming, passive invisibility of enemy infiltrators ignores the current direction the characters are facing and instead takes the aimdirection of said player.
Can't reproduce:
When the menu overlay is onscreen, the player can still control their character if they don't have the class/team select menu up (which disable input that moves the character). This is most noticable when attempting to change one's name only to have their character waltz out of spawn and into harm's way.
When multiple notifications are onscreen at the same time, they all overlap one another. (Autogun scrapped, <name> dropped the intelligence, etc)
Please provide steps to reproduce the last two bugs.
Fixed:
When cloaked, infiltrators can still "taunt" to trigger the taunt bubble. Since they are cloaked, they never go through the animation or stop moving. Not even close to important.
When the Medic-radar is enabled, a player calls "Medic!" and the medic has the menu overlay onscreen, the medic-radar entities appear above the overlay.
When the killcam is active when the menu overlay is onscreen. The "zooming" that is caused by the killcam can disorient the player as to the location of their cursor. Simply deactivating the killcam when the menu overlay is onscreen would make for a quick fix.
Won't fix:
When in the animations for both backstabs and manwich nomming, passive invisibility of enemy infiltrators ignores the current direction the characters are facing and instead takes the aimdirection of said player.
Can't reproduce:
When the menu overlay is onscreen, the player can still control their character if they don't have the class/team select menu up (which disable input that moves the character). This is most noticable when attempting to change one's name only to have their character waltz out of spawn and into harm's way.
When multiple notifications are onscreen at the same time, they all overlap one another. (Autogun scrapped, <name> dropped the intelligence, etc)
Please provide steps to reproduce the last two bugs.