Comment 3 for bug 578152

Revision history for this message
Christoph Korn (c-korn) wrote :

Published.

Thanks.

---------------
openttd (1.0.1-1~getdeb1) lucid; urgency=low

  * New upstream version (LP: #578152)
    1.0.1 (2010-05-01)
    ------------------------------------------------------------------------
    - Fix: Crash when using restart via rcon (r19722)
    - Fix: Leaking a file descriptor [CVE-2010-0406] [FS#3785] (r19695)
    - Fix: Crash when the music/graphics metadata files were unreadable
    [FS#3774] (r19674)

    1.0.1-RC2 (2010-04-22)
    ------------------------------------------------------------------------
    - Fix: Desync when joining the game because of using the wrong variable
    (r19687)
    - Fix: Truncated archives were not detected when using zlib 1.2.3. This
    also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree (r19686)
    - Fix: Towns with 3x3 and 2x2 road layouts could not expand (r19683)
    - Fix: When joining a MP game all clients with company ID > 0 would be
    shown as if they were a spectator [FS#3775] (r19680)
    - Fix: Client status was shown incorrect in the console (r19678)

    1.0.1-RC1 (2010-04-17)
    ------------------------------------------------------------------------
    - Feature: [NewGRF] Support for extended text code 0x9A 11, print qword
    (r19570)
    - Feature: Give more detailed error message when trying to build a too
    long bridge (r19561)
    - Feature: Add rail speed limit to land area information window (r19556,
    r19434)
    - Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed limit of
    railtypes (r19591)
    - Change: Sync Debian packaging updates from Debian, but keep building a
    single package (r19572)
    - Fix: Crash of a dedicated server if the null blitter is overridden and
    (after a while) there is no company 0 on new year anymore [FS#3749]
    (r19664)
    - Fix: In rare cases, update of signals could be missed (r19663)
    - Fix: Various improvements of command handling, missing error messages,
    improper validation causing crashes [CVE-2010-0402] [FS#3748] (r19658,
    r19657, r19656, r19655, r19654, r19637, r19633, r19621, r19616, r19605,
    r19604)
    - Fix: Industry generation failed for large maps and lots of industry
    types (r19652, r19643)
    - Fix: When a company is sold, move connected clients to spectators
    [FS#3745] (r19651)
    - Fix: A client would not be properly moved when moved while joining,
    e.g. when entering a company's password. This caused the client to be in
    the wrong company (according to the rest of the clients) and the client
    being kicked on the first command [FS#3760] (r19648)
    - Fix: Trains loaded above the original IDs did not have a default
    railtypelabel assigned to them, causing them to be unavailable. Could
    cause desyncs if the multiplayer game was not started from a savegame
    [FS#3768] (r19647)
    - Fix: Do not allow building cacti outside of the desert or rain forest
    trees outside of the rain forest area. This to prevent people from
    thinking planting rain forest trees makes the rain forest bigger and thus
    adds more place to build a lumber mill [FS#3728] (r19644, r19635, r19634)
    - Fix: Desync when taking over companies (r19636)
    - Fix: Chat message caused glitch when rejoining a network game [FS#3757]
    (r19629)
    - Fix: Desync when a command is received and in the queue while a client
    starts joining, i.e. save the game state. This can happen in two ways:
    with frame_freq > 1 a command received in a previous frame might not be
    executed yet or when a command is received in the same frame as the join
    but before the savegame is made. In both cases the joining client would
    not get all commands to get in-sync with the server (and the other
    clients) (r19620)
    - Fix: Company related graphs were not updated correctly after changing
    the company colour [FS#3763] (r19615)
    - Fix: Possible invalid read when server moves client to spectators
    before he finishes joining [FS#3755] (r19613)
    - Fix: Crash when opening a savegame with a waypoint from around 0.4.0
    [FS#3756] (r19612)
    - Fix: Improve joining behaviour; kicking clients when entering passwords
    that was just cleared, 'connection lost' for people failing the password,
    access restriction circumvention [CVE-2010-0401] [FS#3754] (r19610,
    r19609, r19608, r19607, r19606)
    - Fix: Desync debugging; false positives in the cache validity checks and
    saving/loading the command stream (r19619, r19617, r19602, r19601,
    r19600, r19596, r19593, r19592, r19589, r19587, r19586)
    - Fix: Presence of online content was not properly updated after download
    due to duplicate slashes in the path (r19600)
    - Fix: [NewGRF] Setting industry prop 0x24 to 0 caused empty station
    names (r19590)
    - Fix: Crash when pressing 'h' (non-stop) in the order window of a ship
    or aircraft [FS#3744] (r19584)
    - Fix: Graphs were not properly updated when going toggling keys (i.e.
    companies) (r19574)
    - Fix: The timetable button was not automatically raised [FS#3739]
    (r19571)
    - Fix: [NewGRF] Possible buffer underflow in NewGRF string code (r19569)
    - Fix: [NewGRF] Do not return a random colour for unowned industries in
    var 45; TTDPatch does not seem to set the colour data in that case either
    and it could lead to desyncs (r19566)
    - Fix: Window::OnResize() was not always called while resizing a window
    causing incorrect windows [FS#3730] (r19563, r19558)
    - Fix: Bridge build error message should not show the same message twice
    (r19560, r19559)
    - Fix: [NewGRF] During NewGRF loading, store rail type labels in
    temporary data and process after loading has finished. This avoids
    deactivated rail vehicles being reactivated if the climate property is
    set after the rail type property (r19557, r19502)
    - Fix: Improperly scaled cargo payment graph when having lots of cargo
    (r19550, 19543)
    - Fix: [NewGRF] Properties set before property 08 (house, industry,
    industry tiles) should be ignored, not trigger the NewGRF to be disabled
    [FS#3725] (r19547)
    - Fix: Sorting industries by production was broken for NewGRF industries
    (r19538)
    - Fix: Vehicle details window did not resize correctly after refitting a
    road vehicle to a longer variant [FS#3720] (r19533)
    - Fix: Prevent drawing industries disabled at the smallmap as land tiles
    when they are built on water (r19523)
    - Fix: Tunnels, bridges and roadstops are build with only one roadtype
    (r19506)
    - Fix: Remove same_industry_close setting did not do what it said and
    caused NewGRF trouble (r19499)
    - Fix: Keep number padding intact when cloning vehicle names [FS#3710]
    (r19498)
    - Fix: [NewGRF] Bytes and words get sign-extended for
    temporary/persistent storage (r19497)
    - Fix: Stop reducing the size of the vehicle list after selecting a
    vehicle with a long description (r19480)
    - Fix: Implement custom sound effect for helicopter take-off [FS#3668]
    (r19364)
    - Update: Plural type of Slovak (r19452)

 -- Christoph Korn <email address hidden> Mon, 10 May 2010 19:20:47 +0200