Comment 5 for bug 1475745

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Marisa Giancarla (fstltna) wrote : Re: [Bug 1475745] Re: New Game: Imperium

It doesn't matter that much as the client-server communication is on localhost only. Knowing the code would not allow any access unless they had a shell account on the server...

Marisa

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> On Aug 3, 2015, at 7:15 AM, Christoph Korn <email address hidden> wrote:
>
> "Imperium uses "secret" codes (they are never displayed or entered) to
> prevent users from "spoofing" the Imperium server into doing things it
> would not normally allow them to do. The codes will be encrypted, if
> possible, and the server will look at the (possibly) encrypted codes and
> decide if the client is "known" before responding to it.
>
> For this to work I must create a file called "impsec.h" which will
> contain the codes that you wish to use. Note that only the first 8
> characters will be used for each code."
>
> This will be rather useless because I have to hardcode it in my build
> script and they are available public.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1475745
>
> Title:
> New Game: Imperium
>
> Status in GetDeb Software Portal:
> In Progress
>
> Bug description:
> I would like my game added. Its name is Imperium and you can see more
> info on it at https://EmpireDirectory.net
>
> To manage notifications about this bug go to:
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