It doesn't matter that much as the client-server communication is on localhost only. Knowing the code would not allow any access unless they had a shell account on the server...
> On Aug 3, 2015, at 7:15 AM, Christoph Korn <email address hidden> wrote:
>
> "Imperium uses "secret" codes (they are never displayed or entered) to
> prevent users from "spoofing" the Imperium server into doing things it
> would not normally allow them to do. The codes will be encrypted, if
> possible, and the server will look at the (possibly) encrypted codes and
> decide if the client is "known" before responding to it.
>
> For this to work I must create a file called "impsec.h" which will
> contain the codes that you wish to use. Note that only the first 8
> characters will be used for each code."
>
> This will be rather useless because I have to hardcode it in my build
> script and they are available public.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1475745
>
> Title:
> New Game: Imperium
>
> Status in GetDeb Software Portal:
> In Progress
>
> Bug description:
> I would like my game added. Its name is Imperium and you can see more
> info on it at https://EmpireDirectory.net
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/getdeb.net/+bug/1475745/+subscriptions
It doesn't matter that much as the client-server communication is on localhost only. Knowing the code would not allow any access unless they had a shell account on the server...
Marisa
---- www.linkedin. com/in/ marisagiancarla /OpensimCity. org radio.opensimci ty.org: 8188 /EmpireDirector y.net empiredirectory .net/toplist/ /LugdunonCity. org www.macrofiles. us /www.patreon. com/fstltna www.indiedb. com/company/ pocketfiction- pocketgames4me
LinkedIn: http://
Opensim City: https:/
Opensim Radio: http://
Empire Directory: https:/
Text Games List: http://
Lugdunon City: https:/
Macro Files Directory: http://
Patreon Campaign: https:/
IndieDB: http://
> On Aug 3, 2015, at 7:15 AM, Christoph Korn <email address hidden> wrote: /bugs.launchpad .net/bugs/ 1475745 /EmpireDirector y.net /bugs.launchpad .net/getdeb. net/+bug/ 1475745/ +subscriptions
>
> "Imperium uses "secret" codes (they are never displayed or entered) to
> prevent users from "spoofing" the Imperium server into doing things it
> would not normally allow them to do. The codes will be encrypted, if
> possible, and the server will look at the (possibly) encrypted codes and
> decide if the client is "known" before responding to it.
>
> For this to work I must create a file called "impsec.h" which will
> contain the codes that you wish to use. Note that only the first 8
> characters will be used for each code."
>
> This will be rather useless because I have to hardcode it in my build
> script and they are available public.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> New Game: Imperium
>
> Status in GetDeb Software Portal:
> In Progress
>
> Bug description:
> I would like my game added. Its name is Imperium and you can see more
> info on it at https:/
>
> To manage notifications about this bug go to:
> https:/