I was thinking... I could arrange the wheel to need less than 6 categories.
The problem is the logic on the default skin. Playing other skins, to get points, etc... it's not a problem.
So... this change would need 1. Modify the wheel, 2. setup control about the minimum/maximum categories on the skin....
If the maximum is also modified would be necesary a change on the static [6] definitions, to create dimanic ones. (also modification on checkendofgame functions to setup a variable num)
....
I was thinking... I could arrange the wheel to need less than 6 categories.
The problem is the logic on the default skin. Playing other skins, to get points, etc... it's not a problem.
So... this change would need 1. Modify the wheel, 2. setup control about the minimum/maximum categories on the skin....
If the maximum is also modified would be necesary a change on the static [6] definitions, to create dimanic ones. (also modification on checkendofgame functions to setup a variable num)