Comment 5 for bug 495986

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Andrew Ostrovsky (moipokupki) wrote : Re: [Bug 495986] Re: too high a resolution for cuda causes video corruption

Most of the rendering that I do is 3600 by 2700 and Fr0st, flam3, flam4,
Apophysis, Apophysis-7x
don't seem to have problem with it, yet when I go twice as high flam4 engine
will not work.

On Sat, Jan 22, 2011 at 11:17 AM, foundation <email address hidden>wrote:

> I'm using video cards with 1 or 2GB of video memory. When you say your
> computer won't let you go above 2250, do you mean it crashes above that,
> or the software won't let you enter anything above that?
>
> --
> You received this bug notification because you are a direct subscriber
> of a duplicate bug (651132).
> https://bugs.launchpad.net/bugs/495986
>
> Title:
> too high a resolution for cuda causes video corruption
>
> Status in Fractal Fr0st:
> New
>
> Bug description:
> When you choose to render above a certain threshold (not sure what it
> is, perhaps amount of video memory that you have?) you get a out of
> memory cuda error (not the bug) but after that if you click ok and let
> it continue on, I get random pixels sprayed around the screen. I am
> using a quadro fx 3700m with 1GB and it does this when rendering
> 4000x3000 or 5000x3500. This also happens with flam4 standalone
> program (same dialog, pixel corruption etc.). A restart is required to
> get the pixels to go away.
>
> If there is indeed a hard limit for flam4 based on the video card's
> memory, it'd be nice if it checked that before starting the render,
> and regardless it should probably force quit the rendering rather
> letting it proceed and corrupt video memory.
>
> To unsubscribe from this bug, go to:
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>