Comment 115 for bug 164640

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In , Sylvain Pasche (sylvain-pasche) wrote :

You seem to be right, the code in "#if 1", sets the alpha channel to full opacity (0xff), so the background behind the glyph won't be visible.
The else sets the alpha to the value of the green channel (same thing as horizontal RGB).

I don't have time right now for looking at this, but could someone test with that change? That may be an easy fix.