I guess this bug also affects mesh moving facility in
dolfin/ale/*
dolfin/mesh/MeshSmoothing
something else ?
I guess something like
mesh.intersection_operator().clear();
should be added to the end of every routine which moves mesh by writing to array
std::vector<double>& x = mesh.geometry().x();
(which they do)
I guess this bug also affects mesh moving facility in mesh/MeshSmooth ing
dolfin/ale/*
dolfin/
something else ?
I guess something like intersection_ operator( ).clear( ); vector< double> & x = mesh.geometry( ).x();
mesh.
should be added to the end of every routine which moves mesh by writing to array
std::
(which they do)