The handling of icon buffer needs to be changed to solve this problem.
Now, a badge change results in a rebuild and reload of the items icon. Therefore icon and badge should be handled and drawn in two different layers and these pixbuffers are joined/composited to present the final iconsurface.
The handling of icon buffer needs to be changed to solve this problem.
Now, a badge change results in a rebuild and reload of the items icon. Therefore icon and badge should be handled and drawn in two different layers and these pixbuffers are joined/composited to present the final iconsurface.